d1 - M = 25/+3 (Can CH and Plus)
- Mid move that's plus 3 on block, plus 5 if you transition into SIT stance...
d1+2 - M = 16/+1 (Can CH and Plus)
- Relatively quick Mid that's not only safe, but it's Plus 1 and has CH properties. Lands Unique Hold 2 on CH.
b1,1,1 - H,H,M = 21/+2 (Plus)
- Can't be stepped, forces crouch and it's Plus 2 on block. Use it similarly to Bryan's b1?
2,4 - H,L = 12/-12 (H,L String)
- Good H,L move that can be used as a close out or occasional poke in neutral.
b1+2 - H = 10/-13 (Can CH)
- 10f move that can be punished pretty good, but also has CH properties with a guaranteed follow up f3+4 after CH.
b4,1 - M,M = 15/-7 (Safe Mid)
- Safe M,M move that may be ok to toss out in neutral.
1+2 - M = 19/-12 (Can CH)
- Mid with CH properties. Can juggle on CH, but move isn't safe at -12. Has a second hit that's -13 that may be able to catch unknowing or conditioned players off guard.
f2 (?)
uf3+4 (?)
ff4(?)
ff3 - M = 25/+5 (Plus)
- Lockdown Plus move for setups, think Bryan's b1, if blocked try following up with d1+2 for CH fishing
ff1+2 - H = 13/-8 (Natural Crumple Launcher)
f1+2 - H