STANCES:
1. SCRW (Scarecrow Stance)
SCRW Transitions (hold back to cancel SCRW transition):
- 3+4
- 1,2,3 - H,H,H = 10/?
- 1,3 - H,H = 10/?
- f2,3 - M,H = ?/?
- 3 - H = ?/?
- df3 - M = ?/?
- f3 - H = ?/?
- ff3 - M = ?/?
- db3 - L = ?/?
- df3 - M = ?/?
- wr3 - M = ?/?
- MNTS 1,3 - M,H = ?/?
DURING SCRW:
- SCRW 1 - H = ?/?
- SCRW 2 - M = ?/? (can counter hit - noodle)
- SCRW 2,2 - M,M = ?/? (return to normal - standing / can counter hit - knockdown)
- SCRW 3,3,4 - M,M,L = ?/? (sweep / return to standing / hold down after 4 for MNTS transition)
- SCRW 3,f3 - M,H = ?/?
- SCRW 4 - M = ?/-15 (at least) (armor + launcher)
- SCRW 1+2 - M = ?/? (plus + can counter hit - launch)
- SCRW 3+4 - M,M = ?/? (tailspin)
- SCRW df3 - L = ?/-19(?) (tracking)
- SCRW df3,3 - L,L = ?/-19(?) (sweep)
- SCRW df4 - L = ?/? (can counter hit - knockdown)
- SCRW d3,3 - L,H = ?/? (tailspin)
- SCRW d(hold)3,3 - L,L = ?/? (pokes)
- SCRW d4 - L = ?/-19(?) (sweep)
2. TRNL (Tarantula Stance)
TRNL Transitions:
- d1+2
- 1,4 - H,M = 10/?
- uf1+2 - M = ?/?
DURING TRNL:
- TRNL 1 - L = ?/? (can counter hit)
- TRNL 2 - M = ?/-9(?) (launcher)
- TRNL 3 - M = ?/? (knockdown)
- TRNL 4 - M = ?/? (MNTS transition)
- TRNL 4,3 - M,M = ?/? (return to normal - standing)
- TRNL 1+2 - M,M = ?/? (tailspin)
- TRNL d1+2 - L = ?/? (sweep + MNTS transition)
3. MNTS (Mantis Stance)
MNTS Transitions:
- d3+4
- wc 3+4
- d3d(hold) -
- b3d(hold) -
- wr2d(hold) -
- 2,1,3 - H,M,L = ?/?
- d2,4 - M,M = ?/?
- db1+2 - L = ?/?
- ff3+4d - M,M = ?/?
- TRNL 4 - M = ?/?
- TRNL d1+2 - L = ?/?
- SCRW 3,3,4d(hold) - M,M,L = ?/?
- SCRW df3d(hold) - L = ?/?
- SCRW d4d(hold) - L = ?/?
- SCRW d3+4
DURING MNTS:
- MNTS 1 - M = ?/? (return to normal - standing)
- MNTS 1,3 - M,H = ?/? (SCRW transition)
- MNTS 2,1,4 - M,M,M = ?/? (tailspin)
- MNTS 3 - L = ?/? (can counter hit - knockdown)
- MNTS 3,4, - L,L = ?/?
- MNTS 3,4,4 - L,L,M = ?/? (return normal - crouching / can counter hit - knockdown)
- MNTS 3,4,d4 - L,L,L = ?/?
- MNTS 4,3 - L,M = ?/? (launcher)
- MNTS 2+3 (reverse stance switch)
- MNTS df2 - M = ?/-9(?) (launcher)
- MNTS df3 - M = ?/? (pushback)
- MNTS d1,4 - L,M = ?/? (tailspin / second hit can counter hit - tailspin)
- MNTS d3,1 - L,M = ?/? (launcher)
- MNTS d4 - L = ?/? (slide / return to standing / can counter hit)
- MNTS uf3 - M = ?/? (overhead)
CURSED CLAW:
- b1,1+2 - M,ANM! = ?/? = 56dmg (Must press 1+2 during front hit)